Espaol - Latinoamrica (Spanish - Latin America). In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. Please note, Ill be updating this onto current and new guides as well. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). Now you will miss out on having Rokossovsky who is a highest tier advisor like Rommel and you will not get a -50% on one aircraft but it is still absolutely worth it. douard Daladier and the Radical Party require your immediate to help to protect La Rpublique against the Fascist Menace which Hitler has created in Germany. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. What do you recommend by the bunkers lvl 5 max with anti air and radar? As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. The Comprehensive Division Template Guide, Part 4/5: Tank Templates - Intro- Welcome to the fourth installment of my division template guide! But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. After a lot of shenanigans, we got all of this and now was time, to fuck the . Soviet national focus tree. Get the first mechanized tech to get a flat hardness buff on your motorized. The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. Thanks for the post. 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. Then you worsened the issue by going closed economy so you can't get any trade and your construction speed is slower. These rules will help your game run smoother and increase your chances onto securing world domination. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. Specify when and how many. The Anti- Soviet Trotskyist Center13. And I personally try to keep speed above 5.5. Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. This is a min-maxing guide as well as a strategy guide for the Soviet Union. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable. First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. I'm not trying to do the same strategy, but using some parts to improve my game. The only exception would be if a 14/6 kept infantry from piercing you. Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. Gun most important upgrade on tanks, then reliability. Is it 5-9 divisions out of 24? Firstly, how many divisions have you got? In terms of the order you should do your national focus tree, here is what I have found works best for me. Finally, tanks. All rights reserved. Simply, after invading those fuckers I invaded NATO and Kicked their ass. Also, let me know what nation you would like to see in my next guide in the pool below. If I come out of Spain with 5 veteran divisions, those will become the first 5 heavy tanks (1 at a time so they can be filled with tanks). Do I need to pump out 24 widths to win? All trademarks are property of their respective owners in the US and other countries. Hey thanks , mostly approximately 140 160 divisions. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. @Garface KNEEL BEFORE ME! It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. National Anthem of USSRWatch this video on YouTube To ensure I help you, I have a couple of questions. Please write your division build / setup for this tutorial. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Espaol - Latinoamrica (Spanish - Latin America), https://www.patreon.com/efficientstrategygaming, https://steamcommunity.com/profiles/76561198069212686, https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEE, https://streamlabs.com/efficientstrategygaming, http://paradoxinteractive.pxf.io/c/1407834/513865/8792, https://efficient-strategy-gaming.creator-spring.com. I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? Hm, that seems like a good idea. I don't quite know how to rush tanks as the Soviets, haven't played them a lot, Just research heavy 1 when you see Germany doing army innovations 1. In this case, you want every division you send to be fighting. Now lets have a look at our government and cabinet. Support companies should be engineer, AA, arty. This guide is single-player oriented. In this guide, I will show you how to form Soviet Russia in Kaiserreich. For this 15/5 to 17/3 are technically viable, definitely don't go any lower than 3 though. This is what they should look like: Lets look at the variants you should aim for. starts? Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. Tanks is 1 or 2 divisions with light tanks. You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. OP Soviet Union Guide [1]- HOI4 No Step Back- Focus Tree/ PP Order/ Army Composition. New comments cannot be posted and votes cannot be cast. It is only visible to you. Guns are handed it in order of tech level then in alphabetical order. Always check the Allies for licenses like for CAS or AA-guns! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Read on, and see how you can faithfully serve General Secretary Stalin. Helf me, Hanz. You can find part 1 here, part 2 here and part 3 here. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. This item will only be visible in searches to you, your friends, and admins. The update has obviously changed how the Soviets work so how do you play them now, I tried to do a fortline hold behind a river but it failed, New comments cannot be posted and votes cannot be cast. 3 years ago 0 59:36. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. Then you quadrupled down and decided to waste time building nukes. Do you erase half of the army when spain c.w. But most of time they just seem to be losing manpower and equipment without really getting the xp. Most importantly, heavy tanks are near-impossible to counter with AT infantry, unlike medium tanks. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. I have a surplus on trains and massive amount on trucks, and I'm using trucks as a prioritization for supply. Overall, if you follow this procedure for your national focuses and political power spending, you cannot go wrong; you build up a formidable industry and have a modern army by the time the Axis invade you. and our 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. I used to play games mainly in Germany, France and Japan. My main inf are 30 width pure inf with log, eng, and rec. Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. Finally, there's HSPAA, which is arguably one of the best units in the game. What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. Cookie Notice All your divisions need to have at least support AA. First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. Please note, this guide focuses more so on the defeat of the Axis forces in Europe, and only touches very lightly on Japan. But there is one challenge every Soviet Player must go through - a Purge. MW right may even be worth considering, to make up for your disadvantages against heavy tanks). I will look to add this information on the guide as soon as possible. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. Sorry bro no offense, but tommykay is a bot at the game and is stuck in 2018. if u wanna know how to actually play the game watch dankus on twitch or join hyperion/homers/emeralds and ask them how to play. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. In fact, I used only 3 at the end of the game. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. Start a game as the Soviet Union. With Mobile Warfare you should keep him. Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. State level AA only affects bombers and does some damage to CAS. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, Wild Hearts | How to Craft the Best Weapons (Weapon Upgrade Guide), https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, Remorse: The List 10 Xbox Keys Giveaway, 10 Games Releasing In March To Look Out For. Check out my other nation guides. War Heroes18. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. New comments cannot be posted and votes cannot be cast. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. How do you properly use the 4cav-1lt to train traits? Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). All countries trade with you FIRST and buy licenses like Fighter I from you. I'm covering tank templates fourth because they definitely require the most thought of any template. Modding guide for the new decisions & missions system in patch 1.5. #hoi4 #heartsofiron4 #ww2 #FreemurIt is a guide that tells you how to repel the German and Russian attack as Poland.Musics:Polish Folk Song - Hej SokolyPolis. First just build civs in Moscow and Kiev, and try to go War Economy. Please leave a like and subscribe if you enjoy this video. A Comprehensive Guide to Neuro Bass Still, I like the perpendicular fallback lines. Seems to follow a lot of the principles I see happen in vods and stuff of mp games. Support engineers, signals, AA, maintenance. Changing the templates a little bit. Summarized;Supply now is super super importantAir superiority too so your troops don't shrivel and be hungryThe war is all about supply basically. Ill keep you posted on the guides progress. Please leave a like and subscribe if you enjoy this video. HTD may be necessary if your heavy tank enemy knows what they're doing. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish.