Harpy, 2 Heavy Venom Cannon, Synaptic Enhancement 180. Thats great for chompy chonkers with big bases, like theTyrant Guard, but how do you squeeze a whole swarm of little lads into nibbling range? At that point, youre quite likely to be safer planning around Teleport Homers instead. And of courseweapon buffshelp bring the army up to par. The former is great if youre up against something with volume AP-1 like Tau, and the latter can cause headaches for armies like Thousand Sons or Craftworlds. Also available are some relic Monstrous Scything Talons in the form of the Scythes of Tyran, good for bumping your second Tyrant to D3 if youre not running as Leviathan (where the Synaptic Hive Blades likely edge it out). Theyre only 30pts each, and chucking a unit of three into Strategic Reserves presents a pretty real concern for opponents. Hormagaunts are, at least, very fast, so there might be play in one big unit, and for both being able to start the game with a 5+ invulnerable save and mini-Transhuman from Warp Shielding and Leviathan is a decent mitigation, so we shouldnt write these off entirely, but they feel like they hit a similar issue to Eldar Guardians much better on paper, but adding an extra point to their price still means theyre not the right choice. Its cool that its a HQ, its fun to envision a snake army, and it has a ton of attacks.
Codex Tyranids - 9th Edition: The Goonhammer Review Youll find this army rewarding if you want to throw a daunting wall of chitin at your opponents and draw on a flexible pool of powerful abilities to ensure that their resistance is futile. Were not going to mention this every time it comes up, but the baseline power of monsters can be assumed to be up from previous incarnations. So if you have a Hive Tyrant in your army (perhaps courtesy of the massivenew Combat Patrol), youll be able to activate theRelentless Ferocityability. The third edition rendered these obsolete, and a new series began, including introducing codices for battle . Haruspex. We include affiliate links in articles. It also contains a comprehensive Crusade section, 56 unit datasheets, an army of renown for Belakor, 25 warlord traits, 24 relics, and 36 stratagems. Lurk also has two excellent situational picks in Exoskeletal Reinforcement (change incoming AP-1 to AP0) and Synaptic Ganglia (re-roll denies, +3 to Psychic Power ranges). This means that every time you visit this website you will need to enable or disable cookies again. The other is Gorgan focused. Thats cool, but an immobile, chargeable unit in no-mans land is usually a spectacular liability, and it doesnt do enough for you in a high end list if you keep it at home. They also provide indirect fire as long as you have a SYNAPSE spotter, just applying an immediate mortal on a hit, and can choose to perform an Action instead of shooting to drop a unit of Spore Mines with d3 models per Biovore somewhere within 48 thats >6 from enemies. Exocrine 195pts Which direction this goes isnt totally consistent, but its useful for squeezing an army into Patrols and means you likely wont be struggling to fit slot allowance. It has a very strong To The Last plan of Flyrant/Tyrant Guard/boosted Maleceptor (another reason to take Enraged Reserves sometimes, just to get the points up) and some decent ObSec stuff to finish in the Troops and Deathleaper. Primaris Kevin: Synaptic Imperative is also really good from the perspective of game management and mental load. As weve gotten deeper into 9th the Stratagem pages have generally contained fewer direct imports from 8th and more completely new stuff, and the Tyranid book is no exception to this rule. That book finally arrived in late January 2021. This huge flying gribbly first encountered on the planet of Mortrex was originally mentioned in the 5th edition Tyranid codex, and Crusade rules have allowed Tyranid characters to mimic its horrifying implant attack but nothing compares to the real deal. Gotta say, 16 is not a value I expected to see in an attacks characteristic. However, it combines very well with the second part, which boosts the AP of shots under half range, and that starts to get really interesting it means that the incidental firepower from Gaunts and Gargoyles is often going to be operating at AP-2, and opens up more play for AP0 stuff in this armour save economy. There are also a few speed boosts, always welcome, and probably the funniest and most unique of the lot in Thrashing Demise from the Trygon Prime, which lets any of your models with Death Throes trigger it on a 3+ rather than a 6+, and also lets anything without that ability deal a mortal back on a 6 when they die. F*ck it. These rugged and adaptable beasties can support a whole host of biomorphs and weapons, such as stranglethorn talons, scything talons, and deathspitters. So 4 more codexes have been announced for the rest of this year. Not being able to take these on Characters is surprisingly restrictive (though relics give you plenty of ways of making those nasty) but some of these are pretty aggressively costed, and youre likely to include several of them.
Amazon.com: Warhammer 40k Tyranids Codex : Toys & Games Jormungandr provides Dense at a distance (18 for Monsters, 12 for everyone else) which is, as ever in 9th, fine but not spectacular. While that boxreleased in December, shipping delays pushed the books toJanuary 2022. The World Eaterswere last out of the gate we reckon in our World Eaters Codex reviewthey might be the very best codex of the edition. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Its extremely refreshing to see a Tyranid codex that seems to have a cohesive design right out of the gate. Meanwhile, there was confirmation of long-standing rumours that the World Eaters traitor legion would have their own codex, and brand new models. Its 184 pages contain 55 pages of lore;51 pages of main faction rules (including legion-specific rules, warlord traits, relics, and more); 19 pages of rules for the Crusade narrative mode, and 44 unit datasheets. Thats spoken for then, but if you want a nice, generic upgrade for your big monster bug then both Adaptive Biology (5+ ignore wounds) and Heightened Senses (re-roll hits, Fight First) are very spicy. SYNAPSE units can also act as part of the chain for a Synaptic Link, and each Synapse unit has a unique Synaptic Imperative ability that you unlock by including them in your army. These units have the SYNAPSE keyword, which has the immediate benefit that HIVE FLEET units within 6 automatically pass morale, and some additional utility beyond that. Every time one of your units kills an enemy character or unit champion in melee you get a victory point, and each time you do you get to roll a d6.
10th Edition Warhammer 40k Starter Set & Release Rumors - Spikey Bits Leaked Codex PDF. This is done on a pure model count rather than anything count as 5, so it means this is never on for monsters (but they can already do it with the generic Voracious Appetite stratagem, so whatever) but is much easier to activate for mid-weight infantry like Tyranid Warriors or Raveners. As well as being a mobile area denial biomorph, it boastsMassive Toxic Lashes that are lethal in both the Shooting phase, where they sport 2D6 attacks, and the Fight phase, where they get amassive12 attacks. Plenty of the effects we see lots of in 9th like exploding 6s to hit in Shooting or Melee are here, along with Fall Back and Charge from the Hive Tyrant (who being real, youre pretty much always bringing) and Light Cover in the open from the Broodlord (upgrading to Heavy Cover too if youre already in Light). It does mean that after next weeks Balance Dataslate (hopefully) takes the existing leaders down a peg were probably due some spicy Tyranid win rates for a few months (or habanero turbo spicy if Crusher stays), but bringing things in line will be pretty doable. Weve already seen theSynaptic Imperative rule, and now were moving on from brains to gene-spliced brawn as we take a look at the most enormous beasts the Tyranids can bring to battle. Its an immobile Fortification Monster that you can drop in on the board anywhere 12 from the opponents deployment zone, it has modest firepower but the same terrible BS5+ as the Tyrannocyte, and can spawn Mucolid Spores or Spore Mines. Its 184 pages contain 55 pages of lore; 51 pages of main faction rules (including legion-specific rules, warlord traits, relics, and more); 19 pages of rules for the Crusade narrative mode, and 44 unit datasheets. The first effect is very strong, and being able to send it via a link gives quite a bit of flexibility. Carpets of Gaunts are an iconic part of the Tyranid army, but one of the challenges with them has always been getting enough bodies into a fight for their numbers to be a factor. The model isnt bad at all, and against enemies using Monsters of their own you can really mess up their movement plans with a well-timed spawn of a Ripper Swarm, but its not a must-include when stacked up against the rest of the book. *, All this makes the Toxicrene an ideal escort for your melee swarms. Not only that, but this book debuts a new spin on subfaction customisation, and this one rules, because as well as being able to build your own Hive Fleet from scratch, you can also customise the named Hive Fleets using the Hyper Adaptation rule. The ones that seem to really push their units are Corrosive Viscera for units with Acid Blood, most notable for Pyrovores, and Enfolding Strike for the new Parasite of Mortrex. Thesupplement, like its siblings, provided army-specific datasheets, rules, and bespoke Crusade content for the Space Wolveschapter of Space Marines. Toxicrenesare one of thegiant beast-breedsengineered by the Hive Fleets, specialised in biowarfare. I feel like the Hive Fleet Adaptations concept works really well for a faction thats designed to be constantly changing, and the combination of Synaptic Link and Synaptic Imperative are flavorful and fun. You probably want exactly a three model unit and no more most of the time, but that unit is a big value add (unless youre already mostly using units with invulnerable saves). It isnt all aggression, though the alien and unknowable Hive Mind** can bring its immense psychic powers to bear throughZoanthropes, activating theWarp Shieldingability to protect its most essential combat bioforms. Youll be throwing enough dice to cover the table in wound rolls. It doesn't look like any more will be announced. Carnifexes are CORE, mind, so even when you are restricted theres still fun stuff to do! This beastie has theSYNAPSEkeyword, giving it sway over lesser bioforms like Gargoyles and making airborne swarms an altogether more tasty (and horrifying) prospect. Given GW announced Warhammer 40k 9th edition a few monthsinto the worldwide COVID-19 pandemic, the rollout was always going to be problematic. As a side-note, GW has said that any model that does currently exist, but doesnt have an entry in this book, will later be receiving a Warhammer Legends update at some point. A standalone version of the 9th edition Orks codex is now out in the wild.
Codex: Tyranids (2nd Edition) - Warhammer 40k - Lexicanum The rest of the Elites slot are all good at their jobs, but dont need particularly deep exploration. Dipping into two Patrols hurts a little but I think the offensive potential of both a Winged Hive Tyrant and a Swarmlord pays for itself, as well as the capability to bodyguard both with a single durable unit of Tyrant Guard. As aMONSTERit can benefit from the Warp ShieldingSynaptic Imperative use yourZoanthropesto create a baleful bulwark that will eat away your opponents defence while miring them in suffocating spores and noxious hugs. HormagauntsandGenestealersare scary enough now imagine them getting extra hits while theyre within 6 of Tyranid Warriors. 07 Mar 22 The New Tyranid Codex is Coming - So Get Your First Look at its Awesome Cover Art A shadow is looming over Warhammer-Community.com, and the chittering can only mean one thing - the Tyranids are on their way. Like most armies in 9th Edition, Tyranids start off with a set of Detachment Rules, granting Objective Secured to their Troops, restricting their most powerful leaders (here HIVE TYRANTS) to one per detachment, and unlocking Hive Fleet Adaptations if every unit shares a Hive Fleet, excluding LIVING ARTILLERY units. Its slightly weaker than similar for every CP spent by your opponent-type abilities, but in a Matched Play game on the average its still going to hand you back a couple points over the course of a game which is not nothing. There are a lot of units in this book that are suddenly very scary when fully re-rolling, so this is a definite draw, and its kind of why Gorgon has a big question mark over it very similar lists as Hydra can still use this to punch up, and have access to Hunt biomorphologies to help reach combat. For example, if a Hive Tyrant wants to use a Synaptic Link ability, and has a Zoanthrope within 12 of it, then it can pick a target thats either within 12 of itself or within 12 of that Zoanthrope. Considering its applications are somewhat limited, its warp charge is a little high but Tyranids have enough bonuses to psychic rolls baked in its not a huge obstacle for a lot of units, and when this is good its really good. If every unit from your army has theHIVE TENDRILkeyword, and they all come from the same Hive Fleet,* then at the start of each battle round you can choose to activate one Synaptic Imperative. None of the others shine quite as much as those first two, but plenty of these are cheap and pretty decent. Unless youre really bloated on traits its not a bad one to toss on a W10> character so it sticks around for most/all of the game. Dark Imperium - June 3rd Not only are they massively tougher, their Encephalic Diffusion ability is now on their datasheet as a Psychic Action (which their Synaptic Imperative lets them perform as well as casting), theyre now one of the nastiest source of mortal wounds in the game. That describes Direct Guidance as well, which is just a worse version of Bioweapon Bond from Octarius, giving a CORE unit +1 to hit. Not touched since the dark days of Skyblight Swarm, Im unironically fielding Gargoyles and Harpies and Im here for it. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. Lastly Opportunistic Advance can provide you that extra boost of speed you need to snag an objective or get in range for a surprise offensive. Just insane when we are looking at the amount of firepower coming out of this model. Theyre reasonably tough to shift (4+ invulnerable and 4W), add additional volume of psychic viciousness (they boost their casts and damage on smites based on the number of models in the unit) and crucially having them around unlocks the Warp Shielding Synaptic Imperative for the big army-wide invulnerable out of the gate if you lose the roll off. Multiple editions of Venomthropes being easy to snipe out have made me wary of fielding them, but considering how durable they are now Im strongly considering swapping them in for the Malanthrope.
Downlod Tyranid Codex for free (I know it's not legal) All that combines to make fighting one of these a very risky prospect, and theyre another model thats had some nice statline upgrades, moving to T7 and being able to hit S8 if you buy them Adrenal Glands. Finally, for your cheap choice, the Tyranid Prime. Chief among their new units isHigh Abbess Morvenn Vahl. Theyre also way harder to deal with in melee: theyre -1 to hit, and if you choose the Biostatic Rattle as their tail upgrade option (and you should, every time, no contest) they get to roll 3d6 against the Ld of one unit in Engagement Range and shut off their hit and wound re-rolls if they beat it. It just straight up deals a mortal wound each time you wound successfully, helping push some additional damage through targets with an invulnerable save and the damage from the attacks ignores feel no pain mechanics to boot!
Codex: Tyranids (English) - amazon.com ++1x Dual Bonesword We can expect this one in early 2022, around the same time as the Adeptus Custodes. Carnifexes arent the only colossal creatures getting juiced up by the Hive Fleet. While theyre all pretty solid, we will be very surprised to see any competitive list that doesnt include at least a minimum-sized unit of Zoanthropes, because Warp Shielding can severely blunt incoming damage and being able to break that out when necessary is worth the cost of the unit alone. Your most likely pick if you just want a mobile Troop unit for Actions or pushing for objectives is Gargoyles. There is also heaps of lore, artwork, and miniatures for you to feast on. Buy Warhammer 40k - Tyranids Datacards 9th Edition at Amazon. Two giant worms to start us off here the Trygon and Mawloc. Once per turn, each Toxicrene can use its Massive Grasping Tendrils to envelop an enemy unit on a D6 roll of a 3+ (or 2+, if theyreINFANTRY), they cant Fall Back at all. Finally, if your swarms have got amongst the enemy, boosting their consolidation with Adrenalised Onslaught is also good, but youre probably more interested in the effects that get you to battle in the first place. The monstrousCodex: Tyranidsis on the way, so its time to grab your rubber gloves and cut through the chitin to study its pulsating, rules-filled heart. Corrosive deals a mortal back for each wound you lose on a 4+ to a maximum of 6, which means that if an opponent wants to wipe a full Pyrovore unit theyre almost definitely taking six mortals back, which in combination with good overwatch makes this unit a big problem for melee armies. These run you 80pts for a minimum squad of 10, and theyre fast, ObSec and can use Blinding Venom to tank through a combat an opponent undercommits to. Instead of the auto-take movement boost in the Shooting phase, this ability now provides a HIVE FLEET
unit within Synaptic Link range with Objective Secured. Announcing The Goonhammer 2023 Global 40k Campaign. Whilst these improvements alone make Hormagaunts much more vicious, the new codex is squirming with ways to render them downright terrifying. This aptly-named ability allows models to fight if they are within 2 of any enemy units, meaning you can pile on plenty more bodies in every Fight phase. Its particularly useful for Carnifexes since theyre considered individual units after deployment. Do you think all that energy they waste fighting one another could be put to better use as biomass? Theres also some Overwatch suppression and boosts to shooting here, which are nice but probably dont end up as the things you need. Maleceptor, Enraged Reserves, Neuroparasite, Onslaught 195, No Slot In just two weeks, the planet had been overrun by a chittering carpet of teeth and claws,* and it was soon rendered a lifeless ball of dust. You can grab yourself a copy from theGW webstore now. Leviathan in particular sends these to the moon they can use their first cast for Hive Nexus to turn on their Imperative to allow Action and Cast, use Will of the Hive Mind for an extra cast, then throw out three casts and an Action, probably all boosted by a Neurothrope, dealing a cool 12 Mortal Wounds to the nearest enemy even if theyre behind a wall. See all details . This should certainly have games where its relevant, though its still far from universal a glance around the top metagame reveals Custodes, who dont have unit champions, Tau, where good luck successfully catching and eating them, and very probably Tyranid mirrors, where again there are no champions. If psychic dominance isnt your jam (and why not, what sort of Hive Mind are you running over there) there are plenty of other strong effects too. Of course, you might not have a choice. Rules for constructing a Tyranid army, including new customisable Hive Fleet Adaptations. 3 Warriors, 3 Deathspitter, 3 Dual Boneswords 75 Old One Eye is your only non-synapse choice here, the biggest boss Carnifex, and still an utter nightmare. Date of the price: . January 1, 2014. Primaris Kevin: Im a big fan of this book. The Hive Mind hungers, and the prey had better watch out. The faction trait is very eye-catching though unless shooting at a VEHICLE or TITANIC, any attack (ranged and melee) made by a unit from this Hive Fleet is successful on an unmodified 4+, very different to anything weve seen before and a huge headache for some opponents (Custodes hate this one weird trick). The Maw-Claws of Thyrax provides full wound rerolls without the spend for Voracious Appetite, as well as increasing the number of attacks each time you kill a model. Originallypackaged in theBeast Snagga Orks army box the introductory set for Warhammer 40ks newestOrk faction in July 2021,the book finally hit shelves independently on September 11. Tyranid Prime - Guidemind. The stratagem is a generic deep strike one for a mere 1CP (usable twice in Strike Force), with the only restriction being no TITANIC, so if you want to pick Hunt Augmented Ferocity as your Adaptive option and stick a couple of Scythed Hierodules or six Screamer Killers in deep strike (maybe with some longer-ranged bugs hanging back) then yeah, this looks pretty good! More straightforward but potentially powerful is The Passenger, upgraded Adrenal Glands providing +2 to advances and charges, great on anything youre planning to bring out of deep strike (and very stackable with various Hive Fleet Adaptations). Not flashy, but good glue for the army and with an application or two of Endless Swarm might be more of a headache to remove than your opponent expected. Both are T8 2+, and their guns have gotten a tuneup the Exocrine is down in shots once you factor in that it used to shoot twice but those shots are massively better, hitting at S8 AP-4 D3, making it better overall. The scant few survivors nicknamed the creature itself the Parasite, which no doubt irritated members of the Ordo Biologis greatly. This doesnt need line of sight, which makes these a nightmare (and we wouldnt be surprised if we see a FAQ for) theyre T8, can benefit from their own Encephalic Diffusion to reduce the strength of incoming attacks, and can do a lot of casts in quick succession. The flyer moves much faster, but the walker gets a boost to T8 instead of T7 and has a 2+ armour save. Our first point of observation these voracious bugs have evolved. Primaris Kevin: As awesome as the Hive Fleet Adaptations are, none of them hold a candle to giving a 5++ and reducing incoming damage by 1. PDF CODEX: TYRANIDS - Warhammer Community A neat extra thing for Tyranids is that where one of their HQ is an improved version of a Troop (e.g. 978-1782531951. Still useful, but not a must-take like before in pre-Crusher 8th ed lists. That massively increases the viability of building around the unit, and its a big winner on stat improvements as well, going up to 17W and a 2+ save! Overall this means your character is going to have a much greater chance of sticking around and stacking additional hit modifiers with Venomthropes/Malanthrope is also meaningful against armies that rely on +1 to hit buffs to put in real work. Similar to Tau, most weapons have received some form of glowup, whether it be a point of AP here, a point of strength there or (again) sometimes both. There were no new models for the noble mech army, but naturally plenty of new rules. Its a stone-cold brilliantaddition to Necron army-building,which, alongside the newly fleshed-outDynasty abilities,will add a touch of unpredictability to the round-by-round flow of a battle. TheGrey KnightsandThousand Sonswent up for pre-order on GWs webstore in August 2021, in both standard and collectors edition variants. Goonhammer and Stat Check are Teaming Up! The last datasheets in Fast Attack are the two flavours of living bomb, Spore Mines and Mucolid Spores. It isnt going to be applicable to every situation, but is a strong movement enhancement when you need it. Surprisingly (but probably for the best for everyone else) the upgrades to melee have been a bit more restrained there are still boosts (the monstrous bonesword, in particular, goes to S+3 and AP-4), but the really big damage statlines of 2d3 and d3+3 are used pretty sparingly, and some options have gone down in damage.