stardew valley expanded wiki

Increased corrupt serpent spawns at the Crimson Badlands (5 > 10). Nerfed dodge chances of Crimson Badlands monsters. (I made a Twitter account! Esca assisted me in updating the custom forage locations to the new FTM framework. Fixed an issue where two waterfall tiles on Grandpa's Farm conflicted with recolor mods. This gated players from end game content. Added tree shadows to the two static pine trees by the waterfall on Grandpa's Farm. 09-29-2020: Changed the preserve jar's crafting requirements in Susan' 10 heart event and for the 'balanced crafting' configuration. IF2R is no longer required to use the new world map. All SVE events have been rewritten (over 70!!!). Got rid of the dark green grass patches on the IF2R crop fields. Fixed a bug where the Adventurer's Guild had black boxes. 's 10 heart event. They're kept track of in the quest journal, which can be brought up by clicking the exclamation point icon at the bottom of the date/time display in the upper right of the screen, or by using the hotkey F. Quests are listed in the journal by title, and each quest can be expanded to read the text and requirements for completion. Lewis has received a new event, taking place at the mountain during spring, sunny weather. Fixed an issue where Jodi talked about Kent returning during Community Day before year 2. Fixed an issue where Sophia's 14 heart event had a script error. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Stardew Valley Expanded - German (aktuell), (Spolszczenie) Stardew Valley Expanded - Polski, Stardew Valley Expanded immersive farm 2 - Deutsch, Stardew Valley Expanded (i18n) - Chinese Simplified, Stardew Valley Expanded - Bahasa Indonesia, Stardew Valley Expanded Spanish (Abandonado), Stardew Valley Expanded-image translation-Chinese, Stardew Valley Expanded - Portugues - 1.13.16, Stardew Valley Expanded - Turkce - ESKI - Versiyon 1.10.7, Stardew Valley Expanded for Spanish - ABANDONADA. New original music will come in a future update. Attained proper permissions to reinstate the Harvest Goddess compatibility patch. Removed the 'Grampleton Fields' sign from shearwater bridge to avoid player confusion. Fixed compatibility issues with several mods. Players now must now unlock the island in order for Sophia's special order to appear. Harvey's "afraid" 10 heart event fork froze the game. Hard bundles configuration didn't properly display the new money amounts for the vault bundle. SVE characters will now use their sleep frames when married to the player (farmhouse). Deleted many flowers in Cindersap Forest due to requests. 09-15-2020: Fixed a crash that would occur after players saw a "certain event" in the joja quest line. Added two new objects: "Blue Moon Wine" and "Aged Blue Moon Wine". icon if players exited to menu and returned to playing. (Seeing the mod author fix all of these bugs fills you with determination!!!). Fixed an issue where Daggerfish was missing fish pond data. Fixed an issue where the '?' Added 4 new food recipes. Changed the "New Fish" section graphic on the descriptions page. Fixed an issue where the sea sponges shadow was rendered above it when placed in an aquarium. Several "secret maps" are now locked off until players meet certain conditions. Increased sea shell spawns at Fable Reef. Allows easier grass creep management on all IF2R variants. Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. Fixed many miscellaneous map glitches in several maps. Fixed an issue where two Morris' appeared in Joja Mart. 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. Her mod requirement has been removed. When it saw you, it fled toward town. Fixed an issue where Victor awkwardly stood behind Lance during the Luau. Earth Obelisk - Stardew Valley Wiki This grass was preventing players from planting their orchards. Fixed several typos and miscellaneous map tiling errors. The number of [Monster] in the local caves have made mining dangerous for other people, not me! Fixed map tiling issues at the Highlands, Spirit's Eve maze, Shearwater Bridge, Grandpa's Shed, IF2R Farm Cave, Junimo Woods, Cindersap Forest, Morris' Property, and the Jenkin's Residence. Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. (Reading the 1.6 patch notes fills you with determination). Added 20 new letters! Designed a new graphic and added a section for the new SVE fish, detailing all information. Removed the secret note #25 fix (vanilla event now works correctly). It won't be easy. He sends the money he gets from his work back home to his poverty-stricken family so that his younger sister can finish her education, which he was unable to get himself. 215. Changed the wording on some locational messages. Fixed a hard crash players experienced when walking near the Joja mart. Evelyn no longer mentions grandpa's real name in her 10 heart event. Fixed an issue where players glitched into a wall in the Jenkin's Residence when jumping off a chair. Replaced all SVE map images on the descriptions page - they now show vanilla colors. Changed Andy's 8 heart event pacing, dialogue, and location. Added small graphical changes to a couple SVE monsters. It is not necessary to enter the Mutant Bug Lair, nor to get the talisman itself to complete the quest. Fixed an issue where players couldn't progress in Harvey's 10 heart event when choosing a question fork option. Fixed and issue where you could not talk to Victor on several occasions. Fixed a bug where farmhands couldn't access the Shrine of Illusions. Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Fixed the forest crash issue many people were experiencing. Added Olivia as a marriage candidate - comes with a 10 heart event and a couple miscellaneous events. Fixed an issue where SVE fish pond population gates didn't work correctly. Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. Fixed an issue where rain sound effects weren't audible in Grampleton Fields. Fixed an issue where players couldn't trigger Abigail's 14 heart event. Players do not need to update to 1.6.4 Only change: Karmylla's SVE edition has been moved to a separate mod. Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? Fixed an issue where Lewis's special order (Grandpa's Farm quest) had a time limit. https://www.patreon.com/StardewValleyExpanded. Fixed a bug where players couldn't gift Marlon at the Winter Star festival. This is the official wiki for the Stardew Valley mod East Scarp. Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. It wont be easy. Changed the format of several location messages to letters. Fixed an issue where some players couldn't add SVE fish to their aquariums. Fixed a glitched water tile at Blue Moon Vineyard. Perfect for players who experience lag with mist effects or who don't want the effects displayed. A, There's an old mine shaft in the mountains north of town. Players can now gift and talk to Claire and Martin in the cinema. Decreased Void Pebble sale price (1500g > 800g). 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. They will be released soon. 09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and IF2R. Adjusted the damage of Neptunes Glaive. According to Clint's instructions, if you place 5, If you can slay 10 slimes, you'll have earned your place in the, Mailbox, morning after reaching level 5 in, She visits the farm house after the player is at 3. Fixed an issue where players couldn't walk on the edge of the ocean shore at Blue Moon Vineyard. Adjusted material requirements with the "Harder Crafting" configuration. Changed the food buffs for Frog Legs and Void Sushi. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). Changed the earthquake message on summer year 1 day 3 to an explosion. Reduced the sound effect range of Clint's coal machine. Players must now reach 2 hearts with Sophia before they can enter her bedroom. Karmylla's Immersive Maps has been moved back to her page and is now a required download. About this mod. Added sandstorms to the Crimson Badlands. Fixed a vanilla Penny event during her picnic where it could be triggered during rainy weather. You found another note in the sand dragon's eye. Pelican Town Lamps now turn on at 7pm instead of 8pm, to eliminate inconsistency with the way light is handled. He's unlocked after players donate 60 artifacts. Harvest, then ship 100 of one of the following (depending on the season): Crops must be harvested while quest is active. If you're already playing IF2R, the trees will take 30 in-game days to grow. -Andy and Susan clipped into farmhands when attending player weddings. Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. Camilla's Kittyfish event now triggers at Pelican Town instead of Shearwater Bridge. Got rid of the static trees on IF2R by the farm cave and plateau. (Framework Mod) Required for Json Assets to function. Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished). Added a new section and graphic to the descriptions page titled "Configurations". Players can install Reset Terrain Features to reset bush locations. If SVE isn't your thing then I recommend expanded access maps. IF2R will be disabled if Grandpa's Farm is installed. Added a unique letter design to the player's invitation in Claire's 14 heart event. Reduced SVE NPC activity specific dialogue, allowing players to converse with them. Marnie's shedule on Mondays has been changed. It can now be triggered in summer and fall. The most recent update of Custom NPC Fixes is required for Susan to function correctly. Leeks grown and harvested from Spring Seeds count toward this quest. 10-16-2020: Fixed an issue where players were warped into the IF2R river upon entering the farm from Cindersap Forest. The winter star festival froze if Alex was the players secret Santa. Added 26 new events. Fixed an issue where players couldn't place furniture in some areas west of Cindersap Forest. Redesigned the western forest lake into a river. Updated Susan's and Olivia's overworld sprites. Reduced the amount of idle time in events. Secret note 25 is now obtainable through a different method that involves a new event with ???. Stardew Valley was initially published by London game studio Chucklefish, best known for developing the space sandbox-adventure game Starbound. Added over 100 new locational messages! Added skeleton mages to the Crimson Badlands. Organized the SVE + IF2R Content Patcher folder structure and references in the content.json. Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. -M. Rasmodius, I require assistance in tracking down the rare and dangerous prismatic slime, within the local caves. This page lists many of the secrets discovered in Stardew Valley . Fixed a bug where custom greenhouse exteriors wouldn't work on IF2R. There are 4 types of Help Wanted quests that can be posted. Fixed an error where the player would get stuck on their horse/bike/tractor when entering the Immersive Farm 2 Remastered map via the bus stop. Fixed vanilla NPC gift taste SVE object dispositions (Leo liking blue moon wine for example). "RemoveFences" is now the old sandbox layout if players want to revert back to it. Edited Demetrius' "cave" event for IF2R. Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. Players will now receive strawberry seeds from Andy if they skip his intro cutscene. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! The entrance was confusing to some players. Caroline's schedule has been changed. Fixed an issue where farm buildings couldn't be placed on some tiles on IF2R. Fixed an issue where SVE fish roe didn't accurately reflect colors. Reverted back many changes in the addition of dynamic tokens as these were breaking the Greenhouse and Farm map. [Crop] are in high demand this year. Fixed Penny's marriage bus stop dialogue where she would say hello to her mother briefly. Light source patches are now appended instead of replacing entries entirely. Made an official trailer for Stardew Valley Expanded: https://www.youtube.com/watch?v=yxRwU0mNZDI. Resprited snow effects on fences and bridges. She'll now appear at the saloon on Fridays. REGARDING MORRIS AND MARLON: I don't feel comfortable releasing Morris and Marlon in their current buggy state. Reduced ore spawns in the Highlands Cavern by about 15%. Fixed an issue where Sam's 8 heart event froze. Added five maps called "Enchanted Grove", "Castle Village Outpost", "Galdoran Void", ?? -SMAPI threw tilesheet errors during Shane's 10 heart event. Fixed a bug where the beach map was missing a map layer which caused mod compatibility issues. Fixed an issue where moving the greenhouse on Grandpa's Farm caused glitched dirt tiles to appear. Changed Junimo portrait colors to be more vibrant and in-line with Stardew Valley's color palette. Fixed an issue where players couldn't turn in pam's billboard quest. Reduced crafting requirements for the worm bin for the balanced crafting configuration. Fixed the flounder, midnight carp, and rice icons. Added "Harder Crafting" as a configurable addition (default = false). Fixed an issue where players got stuck in some instances during Willy's king salmon cutscene. Any adult. Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world. Fixed an issue where Marlon displayed incorrect frames during his special order event. Fixed an issue where players couldn't interact with several trash cans in town. Added a fence replacement for the default fences, matching the static fences throughout the valley. Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. Fixed an issue where the game froze if players warped to the wizard's basement via the witch hut warp. Progress gated population 10 butterfish fish pond produce (pineapple). It's signed by a '. Fixed a couple typos in some event dialogue. Extended the south west river in the western forest, allowing players to catch iridium quality fish. Changed the location of secret note #18, fixing an issue where it was unreachable and where the graphic didn't reflect the location. Fixed an issue where waterfall effects wouldn't render if players didn't have Grandpa's Farm installed. Added 14 new maps: 'GunthersRoom', 'ClaireHouse', 'Countryside_BusStop', 'Countryside_ClaireHouse', 'GrandpasShedOutside', 'GrandpasShedRuins', 'Town_Joja', 'Mountain_Joja', 'Railroad_Joja', 'Forest_Joja', 'Backwoods_Joja', ?? Increased the rarity of Four Leaf Clovers. Crimson Badlands are now unlocked by default in year 3 on the last day of any season if players have started the Enchanted Grove questline. These events are not included in the guide. I haven't had the chance to play recently so I haven't tried Lance with the new update, but I have multiple SV spouses. Willy now visits Shearwater Bridge after closing his shop on Thursdays. Example: Alex talks about Dusty when he's in front of him. Slightly increased knock back for the Diamond Wand. Players playing multiple save files had IF2R configurations take effect on their other farms. When fulfilling the quest, the spouse will express gratitude before going back to the angry/hurt dialogue. Fixed an issue where some twig debris clipped into stumps on Grandpa's Farm. Slightly adjusted Sophia's collarbone due to feedback. Fixed an issue where mushrooms would become invisible during winter, creating invisible barriers. 09-16-2020: Fixed a bug where Axel's shops didn't properly patch. Gathering counter works with Crab Pots and Garbage Cans. Increased the sell price of the 'quality' and 'iridium' sprinklers in Sophia's ledger. Fixed several character event viewports and pathing at Blue Moon Vineyard. Added a temporary solution to players getting stuck when warping home from the island when playing on GF. Adjusted Pelican Town -> Shearwater Bridge warps. (I have now started full development on the new characters). Fixed an issue where Victor got glitched during his Joja takeover schedule. If players have already experienced the clearing, Susan will introduce herself immediately. Updated the event guide (optional download). Grandpa's Shed replaces the old shed on IF2R. 10-19-2020: Fixed an issue where Sandy was not present in the Oasis shop on the Android platform. Players can now unlock it + other shortcuts via community upgrades through Robin (added in SDV 1.5). as a non-social NPC that'll follow ??? Removed a cherry blossom tree and grave stones from ???. Added compatibility for the More Fish mod. Fixed an issue where there was a feint glowing tile in front of the farm cave on Grandpa's Farm. Crafting most objects require different resources and more of them. Removed mentions of property taxes from all SVE events. It'll be remastered as a 2 heart event in the future. Once the player has accepted a Help Wanted quest they will have 2 days to complete it, the current day and the next. Note that it is not necessary to have the requested fish in inventory to complete a fishing quest. Fixed a couple compatibility issues with other mods. Fixed an issue where Claire's 12 heart and Olivia's 8 heart event froze the game. Redesigned the dirt crop field configurations for IF2R. Added 14 heart events for Sophia, Olivia, and Victor. Stardew Valley Expanded is an impressive mod. Recolored the flowerbed and outside table in the IF2R backyard. Added load commands to the SVE Content Json to load events on custom maps through CP, rather than placing them into the SDV folder. The progress bar only tracks items shipped on previous days and this can create the impression that items shipped need to be shipped before the last day, but they do not. Lewis used his title when addressing the player in the expanded Joja route. map patches. Why don't we fish some out to make the valley more beautiful? Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). The SBV header image has also been edited to reflect this. Rewarded money depends on the number of items/monsters involved, the player's skills, and sometimes a bit of randomness. Fixed an issue where the IF2R sandbox layout farm cave didn't correctly warp players. Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event. Added 5 new maps called "Grampleton Suburbs", "Grampleton Suburbs Train Station", "Grampleton Coast", "Scarlett's House", and "Hank's Garage". There's nothin' like tropical fishing To keep the art alive, I'm offering a reward for whoever can bring in a good island haul. Added dynamic tokens to the SVE and IF2R content Jsons, simplifying the installation process, and making QoL changes. I positioned Puji on the map in Stardew Valley Expanded, it is obvious that the same tiles in vanilla edition might be occupied, unreachable or non-existent. Log in to view your list of favourite games. 10-18-2020: Fixed an issue where Grandpa's Shed was not repaired for farmhands in multiplayer. "Instant Grow Trees" can be downloaded to grow these trees immediately. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. Players can now refill their watering cans at Marnie's crop field. Gofer (Complete 10 'Help Wanted' requests), A Big Help (Complete 40 'Help Wanted' requests), If done long before this quest, building a, Other items which are loved by at least 3 villagers and are also relatively easy to stockpile are. Fixed a Mac/Linux issue where the 3.0 alpha was looking for tilesheets in Content/Maps/Maps. Grampleton orange chicken registered as a cooking item and was required to make in order to complete the cooking achievement. 09-16-2020: Fixed a bug where Claire and Martin wouldn't go to work at Joja Mart if players built the Joja Movie Theater. She will now do activities inside of her shed and attend to her crop field. Players must Install PyTK and TMX Loader. Fixed a bug where players couldnt catch the founder fish. Implemented "no spawn" zones on all IF2R natural paths for easier debris management. Fixed miscellaneous glitched tiles and strings in several maps. Interactive farm planner (stardew.info) Grandpa's Farm is also not available on mobile at this time. It can also be obtained through the Traveling Cart or in The Mines after activating the Shrine of Challenge or during the Danger In The Deep quest. The special orders board was glitched in the year 2+ egg festival. It smells heavenly. SVE tilesheets can now be targeted by other modders wishing to edit them. Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. Adjusted the position of the cherry blossom tree and table in the backyard of IF2R. Fixed several miscellaneous syntax errors. This is a configurable option. Fixed an issue where mist didn't display on stormy days. Added SVE spouse areas to vanilla and modded farm maps. Fixed a warp point that was missing on the beach map going to Pelican Town. Added Charlie (Shane's chicken friendo) as a non-social NPC that'll follow Shane, Jas, and Marnie around once players have seen Shane's 8 heart event. Formatting on many messages have been fixed/adjusted to look more presentable. Anyone who ships 100 [Crop] by the end of the season will earn a substantial reward from the Pelican Town Agricultural Fund. As you gain experience you'll discover new crafting recipes to increase profit and make life easier. Fixed an issue where NPC Map Locations reported unknown locations in the SMAPI console. Changed several tiles/furnitures in the Jenkins' Residence. Re-arranged FTM monster data, giving bosses and special monster spawns priority if players have limited mob spawns via the FTM config settings. Fixed an issue where the player clipped into Penny during the main Luau event. Fixed an issue where Penny clipped into a bush in the Joja takeover of Pelican Town on the 7th and 21st. Added post-game content for the Joja route which includes new characters, events, maps, shops, crops, and 'shady deals'. Changed a couple locational dialogues that weren't "SDV enough" due to requests. Large objects and buildings will now cast realistic shadows. Buffed forage spawns in the secret woods and western cindersap forest. opened. Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. Changed the tilesheet index of Blue Moon Vineyard's sign, fixing an issue where a table overlapped it with recolor mods installed. Redesigned the surrounding area of the IF2R greenhouse. Changed the far left ridge on IF2R (by the boat). Added a couple more egg locations to the egg festival, making it a little easier to win. Added a new questline to Aurora Vineyard, which involves a new item, after players complete the community center and have played for at least 138 in-game days (late spring of year 2). Changed the image hosting site for all SVE graphics on the Nexus descriptions page. Note that the game adds 255 Friendship points for quests that say "1 Friendship heart", rather than exactly 250 points. 10-01-2020: Fixed an issue where Gunther's events couldn't be triggered (it's fixed for real now I promise). Further balanced Gunther's reward to players after donating 60 artifacts to the museum. Made many dialogue changes in these two events. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. 10-05-2020: Fixed an issue where Isaac clipped into Drake in the adventurer guild building. Fixed the compatibility patch for the Help Penny mod where the game crashed in the mountain map. Moved the Immersive Farm 2 Remastered download to the "optional" section. Wizard could be found outside his tower before players saw the Junimo note event. They're now more direct, concise, and neutral. Fixed an issue where players couldn't correctly place themselves in the Wizard's bed. I'm going to visit this again later and add unique snow on the roads with its own custom tilesheet. Fixed an issue where Cassandra clipped into Kent during his adventure guild schedule. Fixed an issue where the river in Pelican Town wasn't rendered correctly during festivals. Some people might be anxious to meet the new farmer. Fixed an issue where Claire's and Martin's movie theater intro event played in the joja route. 09-16-2020: Increased the IF2R shed battery requirement from 10 > 20. Removed all Octopath Traveler music from SVE to avoid copyright claims. if players took the Joja route. Changed Apophis' monster design and behavior. Buffed a certain "hidden" forage location. 09-16-2020: Fixed a bug where snow and leaves wouldn't display on outdoor objects.