One is an unarmoured austerity train which does the same job as the base model, but at a cheaper price (50 MIC instead of 70). The books are compact, tightly-bound paperback, full-size (8 1/2 by 11 inches), with large text and glossy covers. What happens when separate wars with a common enemy end? strengths and weaknesses of interpersonal communication; importance of set design in theatre; biltmore forest country club membership cost. What is the point of Thrower's Bandolier? I can't figure out how to get them on a boat for sea travel from Europe to India. To move troops across water you have to first move them to a province with a Naval dock/Port, which looks like an anchor on the map. You build a navy by researching ships and building them in dockyards. This is a reproduction of the 1984 Department of the Army Field Manual 100-2-3 (The Soviet Army: Troops, Organization, and Equipment). To run at full efficiency, supply networks need trains for rail connections, similar to the requirement of convoys for naval connections, with the amount of trains related to the amount of hub supply required from each hub. Have the division railroad to the nearest port and then shift right click on the target port to queue naval transport option. What are transport planes good for in Hearts of Iron 4? Armoured trains have a significantly higher production cost of 105 MIC, so are much more expensive than the starting train and more than double the cost of the austerity train. New comments cannot be posted and votes cannot be cast. Valve Corporation. it is a bit confusing, your commands override the AI but as soon as it is done they get control back. I'm literally punching the desk out of frustration that I can't move troops from Italy down to Ethiopia to help in the war. Ask a new player or non-player, "please navally invade province X" Observe and document the new players and non-players' attempts to conduct a naval invasion. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Press J to jump to the feed. This field manual establishes doctrine (fundamental principles) for tactical counterinsurgency (COIN)operations at the company, battalion, and brigade level. Province: Total and available supply in a province. Which was either introduced recently or hugely increased, Is there some kind of a penalty for occupation done by non-majors? I must be a part of an extreme minority. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store . Why there is no basic equipment capture ratio at the beginning of the game? Naval and/or air presence with around (I think) 50% region control. It may not display this or other websites correctly. 6. I get two notices from my cursor: "Cannot transport to a non-naval base location" when hovered over land in Default map mode and "Our fleet does not have access to this region" when using Naval map mode. I saw that you need ship to transport your troops to cross a sea. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. However, immediately after a drop Paratroopers have minimal organisation, so dropping them directly into combat is almost always fatal unless they completely overwhlem the enemy. So, I went back to the first save I have for this game -- no luck, can't move troops still. What's Going On In Flint Michigan Today, If you land in a non-port region you have three days to secure one before you run out of supply. It is important to bear in mind that if supply falls below a threshold, the air unit will also not receive enough fuel, reducing mission efficiency even further. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. I have 50 ships between the Yellow Sea and East China Sea, with 100% supremacy in both. I've gone through several threads and cannot find a definitive answer: You must log in or register to reply here. Press question mark to learn the rest of the keyboard shortcuts. so you either have not convoys or you don tknow how to do that: Make frontline/garrison/retreat order where you need it and thats it (keep in mind you must have a prot, and the other one is that you must have all troops on a port and move them to another port. Madgamer166 2 yr. ago. Port: Amount of supply requested of the hub, and shows paths to any ships that may be drawing Hub (but not State) supplies from the port. Edit: I just loaded back to a previous save, before I had the war goal with China. I havent tried naval invasion yet but I would assume you can just move troops onto enemy beaches fine. JavaScript is disabled. Checking an area to see whether the heatmap shading is due to mostly hub or state supply will provide a clearer indication of the effective supply in the province if more forces are moved into the state in other provinces. Economy Policy: Similar to the base game, this law represents your country's industrial mobilization to war. click on the army commander and you'll see on the left a naval invasion icon, click on that and choose the starting port, then right click on the invasion site, then wait while your units prepare, then click on the go button to start the invasion, Yeah, I've done that, but it still says '0/0 Convoys available for troop transport', Have you checked if you can pass the straight at Turkey? The most important and complex element is the system of supply, which was overhauled in version 1.11 (the Barbarossa patch). For a better experience, please enable JavaScript in your browser before proceeding. There is something missing, and now I know what it is. If a division is below full supply, a faded or bright red crate icon will appear on its on-map icon, and on its icon in the list of divisions in the army. That Developer of Naval Invasions enrolls brand new players (or even non-gamers) into a focus group. Furthermore, you could start taking some of the focusses from "Plan East". While the AI wont do this, if you want allies not to be involved on a particular front, its possible to toggle off supply for allies on a hub-by-hub basis. The United Kingdom of Great Britain and Northern Ireland (more commonly "the United Kingdom," "UK", "Great Britain", or simply "Britain") was the principal power of the Allies in World War II. I suppose this is humor. It only takes a minute to sign up. CK2 Cultures Reborn, a . I have put them into a port then clicked another port to try and have that work, but it did not work either. Dr. Derrys fremstilling af det to-mneders felttog i Norge i 1940 er den frste officielle fremstilling, der fremkom efter krigsafslutningen. So, for example, if a division moves from a province where it is 100% supplied, to one where it is 50% supplied, for the first hour in that new province it will still have 100% supply, and then the divisions supply state will go down as its stored supply runs down to 50%. It is still exceedingly difficult to get troops to travel by sea. You need to research transport techs to increase that cap. I just need to have some in the harbor ? To transport them between friendly ports, have them first move to a province with a port, and then order them to move to another port province by clicking the harbour icon (the anchor). Purple: there is a small amount, or no available supply, but there are no units suffering from the effects of low supply in this province. Clearly a bug, completely game breaking. These field manuals serve as the definitive source of unclassified information on Soviet ground forces and their interaction with other services in combined arms warfare. Attrition - if a units level of supply drops to 35% or less, it will begin to take supply-based attrition, increasing the amount of equipment the unit uses by increasing amounts the further supply drops. It doesn't seem to work the same way as in EU4 or CK2- I'm playing as mexico, and preparing to attack portugal, but I have no idea how I'm going to do it. This is with the divisions in Kyushu selected, hovering over Korea and the East China Sea. Prepare your navy and your marines to the closest islands owned (Marshall Islands) to naval invade Hawaii then to West Coast America, the final ocean province outside of California can be reached by separating your three 4000km range light carriers (Hosho, Akagi and Kaga). This is one of the few areas where submarines excel; only capital ships can match their range for invasions: Remove "random state" infrastructure rewards from focuses and allow us to place the reward upgrades manually. Each tile of railway costs 170 CIC, +130 CIC for each existing railway level (to a maximum of level 5), so its relatively quick and cheap to lay a level 1 railway down, but a long level 5 railway is a serious industrial undertaking. I'm having my usual problems with the plans. The only thing I have found that works is transporting to an island or somewhere with no land path first, but this is annoying and slows down movements. I just see a message on the 'arrow' that says 'no divisions assigned 0 transports' I have just basic Transport researched so only try assigning a max of 10 divisions but whatever I do when I try and assign to the order I just get a red 'x' under the mouse cursor. How do I see the naval supply of a fleet/task force? I have been previously moving divisions around freely, from Japan to Korea, the Caroline islands to North China. Try to take a port. The total supply hub/port capacity is based on the connection between the hub/port and the capital, and for ports, the level of the port (both where the convoy departs, and where it arrives). Naval units don't participate in the land unit supply system. Hmmm. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Connection via a river is instant, and will be made if the new supply hub is connected via a river (bordering the province containing the supply hub) to either the capital, or another supply hub or port in a province bordering the same river. #4 Quicksilver Jun 13, 2016 @ 1:05am First click the naval invasion button. Remove "random state" infrastructure rewards from focuses and allow us to place the reward upgrades manually. Man the Guns replaces the existing naval technology system of set, successive designs with an extensive modular system that allows players to create more highly customized individual ship classes. I get the same . I have set everything up and can see the arrow going to the target but I just cannot assign any divisions. For instance, I set up an amphibious invasion plan for a port along the southern coast of China. Two Ocean Navy Act Sub-branch ; This Branch gives naval technology research boosts and production cost modifiers. scatterbrain2015 2 yr. ago. Aug 3, 2016 @ 6:19pm You need naval surpremacy iirc in all the zones it would pass through. The risk of moving your troops by sea is that if you don't have control of the sea zones you're moving through your convoys will be intercepted and destroyed and you will very quickly lose all your divisions. Why do not all troops transport during naval invasion? I'm in a captured port on an enemy coast and want to reinforce a flanking force by naval transport to another port I took by invasion. Once the total supply required is more than that available, the units affected will experience penalties (more on that below). The whole point of landing behind enemy lines is to gain initiative and having to move my troops from Genoa to Libya to Marseilles instead of taking the direct route sucks. The level of the railway constructed will be the same as that of the level of the railway in the province that its extending from, but this can be manually adjusted down or up levels (as long as the railway hasnt been built yet) using either the construction list (the +/- buttons on the railway in the list) or on the supply map (left-click on small number (underneath the crossed hammers) on the railways under construction to increase the level, and right-click to decrease the level). The level of supply available in a province is made up of three different sources Hub Supply, "Aerial Supply" and State Supply. Both ports and supply hubs can be constructed in the territory of allies, and of subjects. The follow up, where I transport troops to the naval port I captured. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Wont let me move soldiers to naval ports and transport them? Redirect page. Pushing the Caucasus all the way to Korea, the only barrier stopping the advance is the sea. You must then click Another province with a Port/Naval dock that has NO land connection avaliable. PopePasta. Aug 3, 2016 @ 6:17pm or we have no access there #7. equinox1911. Identify patterns and common expectations among the new players. Unit characteristics impacted by low supply, with the impact increasing as the supply state deteriorates, are: Being in a low supply state also has an impact on how quickly manpower reinforcements arrive. Aug 3, 2016 @ 6:17pm or we have no access there #7. equinox1911. Chinese states). Thanks for the answer! Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? See the three screenshots and their captions below for an example of this in action. Well, it took the Allies 3 years to go from "we need to naval invade Europe", to actually getting it done! Is it suspicious or odd to stand by the gate of a GA airport watching the planes? The rate at which it drops varies, but it should enable a division to operate for 2-3 days at full supply efficiency even if the province it is in is not fully supplied, before the stored supply drops below 100%. This is driving me nuts. Most of the work involves discovering and solving the population's underlying issues, that is, the root causes of their dissatisfaction. Espaol - Latinoamrica (Spanish - Latin America). Holding down the Shift key will show the range of the supply hub (at that time range can change with weather). Transport air wings flying air supply missions can only use state and hub supply, and cant draw themselves on air supply. I am playing my first game as Japan. As Japan, this is completely game breaking. I've tried changing the origin port, no dice. So I'm playing a Hungary and have taken over Yugoslavia and mainland Greece and want to invade Crete (I am also at war with the Western allies). Reddit Coins 0 coins Reddit Premium Explore. Yellow: There is insufficient supply for the units in this province, but there is still enough to provide a reasonable partial level of supply. Suggestion for improvement of UI for naval transportation from friendly to friendly area: Suggestion for improvement of UI for naval transportation from friendly to friendly area. Cookie Notice After motorization, increasing the level of the rail connection is the next most powerful and often (but it depends on how far the supply hub is from your capital by rail) the next quickest. Follow Up: struct sockaddr storage initialization by network format-string, Short story taking place on a toroidal planet or moon involving flying. This is a very important and insightful report because many of the cost assessments for these technologies in the past, which concluded they were too expensive, are no longer applicable. Hearts of Iron 4 can be unapologetic ally brutal to new wargamers with the sheer amount of systems involved, and especially after several DLCs and patches. Where is the code in HOI4 that defines how an AI decides on events (e.g. If you are fighting in the English channel then you want to have 5-6 Battleship 2's or 3's 5-7 Battlecrusier 2's 10-12 Light cruisers. To move troops across water you have to first move them to a province with a Naval dock/Port, which looks like an anchor on the map. When I hover over the "go" button, no flags are raised. It explains how the Navy, in the century after 1890, was formed and reformed in the interaction of purpose, experience, and doctrine. Both weather and terrain have an impact on the supply system - the tables in the weather and terrain pages on the wiki provide the figures for the various supply impacts for different terrain/weather states. How the fuck do I naval transport my soldiers to my own port? click on the army commander and you'll see on the left a naval invasion icon, click on that and choose the starting port, then right click on the invasion site, then wait while your units prepare, then click on the go button to start the invasion #2 BigBoss1917 Jun 14, 2016 @ 12:30pm This obviously requires a navy. You must then click Another province with a Port/Naval dock that has NO land connection avaliable. (MtG did away with the manual rebasing of a specific home base from which to calculate range.) To subscribe to this RSS feed, copy and paste this URL into your RSS reader. That wikilink posted by safe-keeper is good. However, unlike manpower, fuel supply stops entirely once the supply state is sufficiently poor. Railways can be built in controlled, allied or subject territory at any time, and do not need to wait for a supply hub to be completed (or even started). The purpose of the focus group is to understand how a player new to HoI4 would expect to conduct a naval invasion. The supply mapmode shades each province by its supply situation. Bright (light) blue: there is a large amount of available supply, Dark blue: there is a small amount of available supply. The regions must be the . How to show that an expression of a finite type must be one of the finitely many possible values. Hi all, I have a simple question (I hope) regarding naval invasions. These essays by scholars from six nations offers contributions to the understanding of Stalinist terror in the 1930s. In Hearts of Iron 4, logistics consists of getting personnel (replacements), and equipment where they need to be in order to support the fighting forces, as well as ensuring the level of supply where the unit is, is high enough for that unit to operate effectively. Create an account to follow your favorite communities and start taking part in conversations. If you spot a mistake then you are welcome to fix it. (40 second video) :. Set up a naval invasion plan and it will automaticly assign convoys as transports. Right click on the port that you want your armies to arrive at, and theyll depart from the nearest port. But putting units in a port, and then clicking on a distant port simply makes them scurry across the continent of Asia. Aircraft, land or carrier based, add a multiplier to this. Arqade is a question and answer site for passionate videogamers on all platforms. Right amount of troops (controlled by your transport tech). No problem. NOTE: In order to use this command, you must add '-debug' to your HOI4 launch options - it will not work otherwise. Now I cannot move them, even in this previous save. 5. You must first have them on a region that has a port, then move them to another region with a port. Connect and share knowledge within a single location that is structured and easy to search. These manuals cannot stand alone, but should be used interchangeably. Opening up the production interface, and selecting the Railways button, and then clicking on one of the white numbers in a black circle on a rail connection between two hubs this will place construction orders to increase the rail level between the two hubs by one level. See header. At 100% mission efficiency each fully supplied transport plane flying in good weather is capable of providing 0.2 supply per plane. Unable to Stream Audio via OBS Studio for HoI 4. To achieve the maximum of any divisions, having combinations of 10,20,40 width in divisions will grant players high effectiveness in any given battle. The best answers are voted up and rise to the top, Not the answer you're looking for? Restarting the game fixed it. Maybe it will come in handy in the future when your game bugs out. According to the wiki Mexico starts without dockyards so you will have to build them yourself from the Construction tab. You need to have naval superiority (>50%) along the route the invasion takes. "In Defeating the U-boat: Inventing Antisubmarine Warfare, Newport Paper 36, Jan S. Breemer tells the story of the British response to the German submarine threat. Note that the full benefits of motorization will only be received if sufficient trucks are available. Learn more about Stack Overflow the company, and our products. This game really could do a better job explaining why something can not be done. If you spot a mistake then you are welcome to fix it. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Selecting the supply hub, and then clicking the middle (top) of the three icons that appears. Be mindful that each level of infrastructure costs 6000 CIC such that four levels of infrastructure in one state cost more than a new supply hub. On the coast, ports act as supply hubs, and are considerably cheaper (5,000 CIC for the first level of the naval base, with a further 1000 CIC added to the cost for each subsequent level). This page includes help on how to use the command, argument explanation and examples. They'll have to have convoys, as it says in the article. Honestly, I had no idea what I was getting myself into with naval invasions, so much so it was hard to articulate what questions should be asked. you basically just described r/worldnews (without the racism). If more trucks have been assigned to support hubs than are available, then the benefits will be reduced, in proportion to the shortfall in trucks.
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