The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. Why are there no pictures of the vehicles. Still immunity to melta extra damage? This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. Change), You are commenting using your Facebook account. If you disable this cookie, we will not be able to save your preferences. Thank You, Patrons. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. Corbax isnt bad, but hes not exciting, either. Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). Such an awesome model and can't wait to paint more! Whirlwind Scorpius. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! Notice it also isnt CORE, so maybe no rerolls for you in the future. Sicaran Omega. Enh the smaller daemon princes here seem OK but not great. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. Blood Angels Sicaran Omega. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. Wait, WHAT!?! Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! Games Workshop provided Sprues & Brews a copy of this book for review purposes. Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! Last for this section, theTaunar almost certainly works out as a loser. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. #warhammercommunity #warhammer #warhammer40k #khorne #angron #worldeaters #40k #arksofomen #paintingwarhammer #paintingforgeworld #painting #paintings #miniatures #miniaturespainting #warmongers #ad. Hellforged Leviathan Dreadnought. We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! Depending on how the meta moves, this could help or hinder the Ares. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. itll rarely be worth it to spend 3 CP to take one. All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. Learn how your comment data is processed. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! Blood Ravens Ultramarines with Stalwart and Knowledge is Power. People! He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. While not as inexpensive as it was at the end of 8th, if you can afford the 3 CP for a superheavy auxiliary detachment its totally usable. the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. Imperial Armour Compendium. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. I reckon the Studio have done a great job here at bringing together all these profiles updated and tweaked for the new addition with baked in compatibility to their parent Codexes. Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. Chaos codex trove The Air, Water, and Fire element types can carry the following effects. Start Competing: Chaos Space Marines Updated! The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. There are two wide-reaching rules for marines. Goonhammer and Stat Check are Teaming Up! The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. The book itself is split into 4 sections broadly following the split of the old Imperial Armour Indexes Forces of the Adeptus Astartes, Forces of the Imperium, Forces of Chaos and Forces of Xenos. Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. With recent 9th edition books making this change as well, the points cost of each model is at the end of each section. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! Imperial Armour Compendium Review. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. 9th Edition Imperial Armour Compendium: The Goonhammer Review It gets a few compensatory improvements, but nothing that makes up for the scale of increase on a unit where the appeal was how cheap slamming three on the table was. You have to agree that is a massive amount of profiles available in the book! Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. Credit: Jack Hunter. Additionally they are now only 26 wounds instead of 27 (including the Lancer). 9ed Imperial Armour - Compendium PDF | PDF - Scribd TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. Custodes Telemon Dreadnought. 2+ save Venatari, wtfffffffffff. Leviathan Dreadnought. In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. Warhammer 40,000 Imperial Armour Compendium - Forge World 40k 9th Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). The only other change is to the bombs, which is drastically different. Pure upside is the best kind of upside. Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. On to the datasheets themselves we see a number of changes across the profiles, with the biggest change being weapons a lot have had damage or number of attacks added in line with the changes seen in the Space Marine Codex, units have also been updated to reflect any rules changes from that book such as Duty Eternal being added to all Dreadnoughts making them a lot more survivable. Each void shield is a 3 wound pool that has to be eaten through before the vehicle itself takes any damage, and that pool cant overflow so if a lascannon hits for 6 damage the void shield will absorb 3 damage, and the other 3 will just vanish. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. Vindicator Laser Destroyer. Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. But usable. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact).