- College of Winterhold general location awareness and commentary. Previously the condition for this dialogue was carry weight. 'Skyrim': Give Your Vampire Companion Serana 1,000 New - Forbes Hey guys, Author of the Serana Dialogue Add-On mod here. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 73 (Serana's - Disabled another bloodcursed arrows topic that should have been disabled. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). Will perhaps get to Volkihar Clan commentary later. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! It should pop up now for those who have finished the Main Quest. A bunch of fixes and content additions. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. (Feature based on code by Followers as Companions by Ishara Meradin). (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. The player will be able to ask Serana which version they'd like her to play in-game. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. // Serana Dialogue Add-On Video unavailable *woot woot! - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. ESL-Flagged. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Spell Enabling/Disabling voiced responses. - Revoice of some remaining combat grunts/final radiant dialogue. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. New quest-aware commentary, as well as dialogue for said armor. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. This should now fix the issue with some of her goodbyes not being able to play. - One of the radiant greets had a mismatching audio file. I mean, why wouldn't Serana, a mage, have more to say about this place? IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). Now when the player lockpicks a container, Serana will occasionally comment on it. - The "Kjarah" name was using a voice file with the wrong pronunciation. Re-added some cut content back to the Trust conversation. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. All rights reserved. Sneeze/Yawn toggle is now only available she's become cured. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. 4. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. Previously they were able to, and Serana turned hostile as a result. It's disabled for now though until I can find a way to get it working consistently. - Serana now has a map marker, toggle-able through the quest journal. Disabled for now until scene framework is fully put together. This change was done to make sure everything was better paced. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. Incorporated Serana Hood Fix by thetrader, with modifications by me. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. She is the Serana in Laura Bailey's absence. - SDA is now in a BSA! It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. Extensive follower commentary and quest awareness for each of the following quests. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - Patch release. The friendship requirement stays the same. Just make sure you talk with her while in that same room, with that bed already rented. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. She will have radiant conversations with barkeeps and order drinks for herself. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! - Improved other dialogue conditions for Companions quest commentary. Serana's Epic Dungeon Dive! - Banter toggle with custom-voiced followers. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. (See the article here for all the names). Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. - Serana (and other followers) no longer triggers traps while stepping on them. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. After this update, NFF (and any follower framework support for Serana) will be obsolete. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). This quest awareness is extensive, and covers every single Companions quest until the end of the questline. As an NPC, Serana is more intelligent and has many new follower features. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. Now it shouldn't be delayed. - Fixed an incorrect master header for the patch. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. - Initial patch release. - A Serana Teleport Spell. - Serana no longer drinks a blood potion (visibly) if she is not following the player. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. Serena Dialogue Add-on update Hey everyone! - Added short conversation about Molag Baal. Steam Workshop::Marriable Serana - Steam Community - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. - Removed temporary sound processing left from the CK. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. - Serana comments on each of the vanilla home locations, via her radiant dialogue. This has been fixed. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Added in random idle yawns for Serana. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. This will be enabled when 3.0 is released.). radiant conversation among others). - Added optional DX Crimson Blood Armor patch. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. The player isn't her thrall or blood cow. The powerful open-source mod manager from Nexus Mods. - Final Serana Romance quest to end Serana's Romance questline. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. - Improved StoryManager triggers for SDA_MQ quest commentary. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). - Implementation of NPC Interaction Framework. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" This happens later in the Dawnguard questline so it's good for roleplay. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus.